

They can be achieved by surviving certain timeframes without crashing.
It doesnt do it in a 3D manner, it literally just bends the image on screen. Most games will last only a matter of seconds to minutes (with practice). In Super Hexagon and Hexagon, there are six respective Ranks for each Level.

The simple and striking two-colour graphical style manages to keep the action readable, allowing Cavanagh and Chipzel to push the boat out with a vibrant ‘neon-chiptune-dubstep’ aesthetic. Finally beating a stage, hearing the music swell as the screen explodes with colour, is a huge adrenaline rush book-ending a brutally immersive experience. Super Hexagon is an expansion of Hexagon, which was created and released in early 2012. One final comment I must make is how the game distorts the image. In fact, the ‘playing fields’ are psychedelic marvels, a stream of dizzying perspective flips that introduce a fascinating layer of difficulty by disorientation as you struggle to maintain your bearings amidst the chaos. The central shape bounces in time to the music as the screen spins and zooms in what should, by all rights, be as nauseating as one of those dodgy-looking pop-up carnival rides. Hours come and go – fail, “Game Over”, spacebar, “Again”, repeated over and over as you chip away, second by second. After three hours with the game, I only got past the first two levels two minutes worth of progression (disclaimer: it’s very possible I’m extremely shite at the game).
